In a vertical, resource-stretched titan like Grand Vane, the town guard and the Grand Vane Army (GVA) focus strictly on high-strata security, perimeter defense against the Malignant Concord, and major public safety. That leaves a massive, messy grey area of skipped court dates, broken labor contracts, desertions, and unpaid debts.
To handle this unglamorous overflow without municipal or political bias, the city relies on the neutral Bounty Hunters' Guild. Operating out of heavy stone headquarters in the mid-rungs, independent contractors and tracker crews swarm the local taverns and notice boards to claim open warrants. Armed with brass-and-glass Aether-Fobs that tick and glow near registered biometric signatures, these hunters scour everything from the soot-stained foundries of the Foundry Belt to the treacherous frontier roads—dragging fugitives back for full Archduchy scrip, dead or alive.